Piggy Bank App

The following project was created during my last semester of undergrad. We went through research and testing phases and implemented the Laws of UX into our apps. The whole class was assigned the same project, however each app differs based on our individual research findings as well as stylistic choices. The goal of the project was to design an app that would double as a chore and money management app for children. We looked closely at existing apps to see what they were doing well, as well as what could be improved through a benchmark analysis. We went through phases of journey mapping to study the process of the user reaching the end goal.

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